REVIEW – Journey To The Savage Planet Words: Ash Gray

The only savage thing about this game is the fact this could be such an overlooked game. Filled with potential to future instalments, beautiful level design, vibrant enemy designs and somewhat refreshing. Journey To The Savage Planet may not be the longest game, roughly 10 hours and may put some off, however this game knows exactly when enough is enough and this is what won me over so much, it left me wanting more.

Director Alex Hutchison left Ubisoft to create Typhoon Studios and this in itself is quite exciting. This is the first instalment to the studios library. The story starts with you (being a dog or human, obviously I picked dog) needing to replace parts on a broken ship to leave the savage planet. Goofy video playbacks built into the story of a adverts, video messages from earth explaining why the missions are necessary, with a nice comedic spin on the whole game it keeps it fun and friendly, this was the type of game I definitely needed at the time, after games such as Death Stranding, Borderlands 3 and so on, I’m sure you can agree.

In this new environment you’re asked to scan new species, collect materials for upgrades, upgrades are mainly necessities to push further into the story however some remaining will allow you to finish side quests. I can’t say it really bothered me that much to complete all the upgrades but I pushed through just to see how this game pans out. Surprisingly! Yes this matters a lot for the REAL ending (I won’t say more than that.)

The FPS exploration game puts puzzles and combat challenges in front of you which from time to time do prove tricky but nothing you won’t be able to deal with a couple of attempts. One gun, upgraded throughout the game, suit upgrades for progression didn’t leave you satisfied with being the OP lord but don’t let that put you off completely. Enemies and different type of species was a nice addition unless boss battle non of these proved to be a struggle, but let’s not get side tracked this game isn’t based on combat, this is an exploration game.

Sound design to this game was pleasantly surprising, everything felt in place and suited the aesthetic nicely. However coming to the end of the short but sweet review I didn’t really feel like this was a game I would come back to but enjoyed every moment of the Savage planet experience.

This game does need some working on to reach perfection but this isn’t an excuse to stop you from playing this friendly fun refreshing game, baring in mind this is the first game from the studio and if this is the start pointing I’m excited to see what the future holds.